Job Description
📋 Description Architect World & Scene Representation Systems for large-scale environments. Own Mapping & Geometry Pipelines between raw sensor data and path planning. Drive performance to the metal with highly optimized C++ (C++20). Lead Technical Strategy & Integration across air, ground, maritime stacks. Collaborate & mentor across sensor, planning, and simulation teams. 🎯 Requirements 7+ years of software engineering with spatial systems, world modeling, or simulation. Expert C++ (C++20+), templates, move semantics, SIMD, and optimization. Hands-on experience building world/scene representations (game engine or autonomous system). Computational geometry: coordinate transforms, BVH/octrees, k-d trees, etc. Low-latency, high-throughput design for real-time environments. Python and shell scripting for tooling and automation. 🎁 Benefits Base salary and equity included in compensation. Comprehensive health, dental, vision, life and disability insurance. 401k with employer match, learning and wellness stipends, PTO.