Senior Artist, Technical (Rigger) - NBA 2K
2KCaliforniaFull TimeEngineering
Remotely
pythonqtmayaperforcefacspymelngskintools
Job Description
📋 Description
- Rig characters, props, clothing; edit rigs for deformation
- Build math node networks for body/face rigs
- Implement blendshapes and corrective shapes
- Produce clean skinweight and blendweight maps
- Write Python to automate tasks and workflows
- Diagnose rigging issues across tools and game
🎯 Requirements
- Autodesk Maya expertise
- Strong anatomy and deformation understanding
- Python/PyMel scripting knowledge
- FACS-based rig familiarity
- Joint placement and skeleton setup experience
- Game-optimized character rig creation
🎁 Benefits
- Collaborative environment with art/engineering teams
- Documentation, workflows, and pipeline improvements
- Health, dental, vision, and life insurance options
- Paid holidays and vacation time; paid sick days
- Wellness programs and family planning support
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