Sr. Engine Platform Engineer
LevelAustinFull TimeEngineering
Remotely
multithreadingcross platformengineprofilinggodot
Job Description
📋 Description
- Work across engine architecture, runtime systems, memory management, multithreading/concurrency
- Modify and extend our forked Godot engine source to meet product and platform needs
- Identify and resolve architectural and performance issues at the engine level
- Build reusable engine systems and tooling to improve productivity for gameplay engineers and
- Solve cross-platform compatibility issues across web, desktop, Chromebooks, iPads, and mobile
- Profile and optimize for CPU, memory, and general runtime performance
🎯 Requirements
- Strong professional C++ experience
- 7+ years in game engines, real-time systems, runtime infrastructure, or similar low-level systems
- Direct experience modifying engine source code
- Experience shipping games or real-time software
- Strong debugging and profiling skills
- Solid understanding of memory, CPU performance, threading, data layout, and systems-level
🎁 Benefits