Senior Technical Artist (Rigger) NBA 2K
2KRemotely
pythonmayaautodesk mayafacspymeljoint placementcharacter rigsskinweight
Job Description
📋 Description
- Rig character rigs to improve deformation and anatomy
- Develop math node networks for body/face rigs
- Implement blendshapes and corrective shapes with art team
- Create clean skinweight and blendweight maps
- Write Python code to automate tasks and pipelines
- Diagnose and fix rigging errors across tools and game
🎯 Requirements
- Autodesk Maya expertise
- Strong understanding of human anatomy and deformation
- Scripting in Python/PyMel
- FACS-based rig familiarity
- Joint placement and skeleton design knowledge
- Rigging optimized for games experience
🎁 Benefits
- Documentation, workflow, and pipeline improvements that scale
- Competitive pay with global market considerations
- Comprehensive health and well-being benefits