North AmericaFull TimeDesign
Remotely
photoshopunreal enginemayasubstance painterpbrzbrush3ds maxmarvelous designer
Job Description
📋 Description
- Lead, manage, coach, and mentor a team of character artists, supporting their professional
- Establish and maintain high artistic standards for character development within Unreal Engine
- Collaborate with Art Directors, Directors, Concept, Environment, Design, Gameplay, Animation, and
- Partner with external development and outsourcing teams to assign, schedule, review, and coordinate
- Contribute to material and character art pipelines, monitor team output, and help identify
- Supervise bug distribution and resolution while providing input into custom tools, software, and
🎯 Requirements
- 10+ years of professional experience in the video game industry, including at least two shipped
- Proven experience leading, managing, mentoring, and developing teams of character artists.
- Expert proficiency with 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal
- Strong mastery of PBR workflows and texture creation, including baking processes, Substance
- Exceptional traditional art knowledge, with advanced understanding of human anatomy, proportion
- Strong cross-disciplinary collaboration skills and the ability to communicate complex artistic and
🎁 Benefits
- Base salary in California of approximately $150,400–$180,000 USD per year, with compensation
- Potential additional compensation through bonuses and/or equity awards.
- Eligibility for a 401(k) plan and Employee Stock Purchase Program.
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per calendar year.
- Paid vacation of approximately 15–25 days per year, or eligibility for a discretionary time-off