Lead Lighting Artist
JobgetherRemotely
real time renderingpbrlumenunreal engine 5sequencerlighting pipelines
Job Description
📋 Description
- Lead and mentor a team of lighting artists, providing clear expectations, constructive feedback
- Establish and maintain lighting standards, best practices, workflows, and pipelines that promote
- Guide the team in creating dynamic, visually compelling lighting for real-time environments and
- Partner with the Art Director and other discipline leads to understand, maintain, and execute the
- Develop and continuously improve efficient lighting pipelines, acting as a key point of contact for
- Collaborate with Core Technology teams to meet technical specifications, optimization targets, and
🎯 Requirements
- 7+ years of professional experience in real-time lighting and final rendering, including
- Deep understanding of Physically Based Rendering (PBR), real-time lighting, runtime optimization
- Strong hands-on expertise with Unreal Engine 5, particularly Lumen Lighting and Sequencer.
- Proven experience recruiting, developing, mentoring, and retaining high-performing artistic talent
- Demonstrated ability to collaborate with Core Technology and Production teams to establish
- Strong artistic judgment and attention to detail, combined with a practical understanding of
🎁 Benefits
- Opportunity to contribute to a high-profile AAA game project and help shape its visual identity and
- Remote-friendly working environment.
- Opportunity to lead and mentor a talented team while influencing lighting practices and technical
- Collaborative environment spanning art, design, engineering, animation, audio, production, and
- Opportunities to research and adopt emerging real-time rendering and lighting technologies.
- Exposure to advanced Unreal Engine 5 technologies, including Lumen and Sequencer.