San MateoFull TimeEngineering
Remotely
unreal enginesubstance designerpbrhlslglslcgshadermaster materials
Job Description
📋 Description
- Develop and maintain a shader pipeline across disciplines in Unreal Engine.
- Create high-quality shaders and master materials using node graphs and HLSL/GLSL/CG.
- Collaborate to uphold artistic and technical shader standards and optimize for performance.
- Assist in shader tooling, shading validation, and pipeline improvements.
- Provide profiling and optimization to maintain target frame rates.
🎯 Requirements
- 4 years of experience or 2+ shipped titles in a Technical Art role.
- Proficiency in stylized and PBR shaders, node-based editors, tiled materials, shader networks
- Understanding of physically-based rendering foundations for textures and shaders.
- Strong cross-disciplinary communication and collaboration skills.
- Familiarity with UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and
🎁 Benefits
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per year; vacation time (15-25 days) and discretionary time off.
- Up to 10 paid sick days per year; paid parental and compassionate leave.
- Wellbeing programs and mental health support; Maven family planning support.
- Commuter benefits and reimbursements for fitness-related expenses.
- 401(k) plan and Employee Stock Purchase Program eligibility.