North AmericaFull TimeEngineering
Remotely
real time renderingmultithreadingvulkanmetalshadergraphics pipelinesgpu profiling
Job Description
📋 Description
- Develop high-performance C++ systems for a proprietary engine.
- Design, implement, and maintain rendering features and graphics pipelines.
- Optimize GPU/CPU performance across hardware tiers, emphasis on mobile.
- Profile and debug graphics workloads to identify bottlenecks.
- Build maintainable engine code with docs and comments.
- Collaborate with gameplay engineers, artists, designers, and teams.
🎯 Requirements
- 6+ years in game industry; shipping large-scale 3D games across platforms.
- Expert C++ with performance optimization, multithreading, low-level engines.
- Deep understanding of real-time rendering pipelines and graphics concepts.
- Hands-on with Vulkan and Metal APIs.
- Experience with game engines and art/content pipelines.
- Strong GPU profiling, debugging, and performance analysis.
🎁 Benefits
- Salary: $150,000–$220,000 USD annually, plus discretionary bonus.
- Fully remote for US/Canada-based candidates; US role requires work authorization.
- Paid time off, holidays, winter break.
- Healthcare coverage for employees and dependents.
- 401(k) with company matching; pet insurance.
- Wellness stipend and WFH stipend; mental health resources.
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