Remotely
real time renderingvulkanmetalgame enginegpucpugraphics pipelines
Job Description
📋 Description
- Develop high-performance C++ systems for a proprietary game engine focused on real-time rendering
- Design, implement, and maintain advanced rendering features, core engine components, graphics
- Collaborate with engineers, artists, designers, and stakeholders to translate requirements into
- Profile, diagnose, and optimize CPU/GPU performance across devices, with emphasis on mobile
- Work with Vulkan and Metal to deliver cross-platform experiences.
🎯 Requirements
- At least 6 years of professional game industry experience, with shipping large-scale 3D games.
- Expert-level proficiency in C++, performance optimization, multithreading, and low-level engine
- Strong understanding of modern real-time rendering and graphics programming principles.
- Hands-on experience with graphics APIs such as Vulkan and Metal.
- Proven experience with game engines and content pipelines; strong GPU profiling and debugging
- Ability to mentor teammates and communicate technical decisions effectively.
🎁 Benefits
- Annual salary range of $150,000–$220,000 USD, depending on experience.
- Opportunity for discretionary bonus; fully remote in US/Canada; comprehensive benefits package.
- Medical, dental, vision coverage; 401(k) with company matching; wellness resources.