Remotely
level designscriptingdebuggingmultiplayergameplayunreal engine 5blueprintcombat space design
Job Description
📋 Description
- Own levels from early concepts to polish in a third‑person multiplayer action game.
- Design gameplay spaces affecting combat, traversal, pacing, and player flow.
- Create varied multiplayer levels enabling multiple strategies and team dynamics.
- Collaborate with design, art, engineering, audio, and production to realize vision.
- Translate goals into practical layouts and interactive spaces, flagging risks.
- Implement events, triggers, and environmental interactions in‑engine.
🎯 Requirements
- 5+ years in professional game development with level design focus (action/multiplayer).
- Experience shipping at least one game, ideally multiplayer action or third‑person.
- Strong Unreal Engine 5 hands‑on skills: level editing, Blueprint scripting, debugging.
- Deep understanding of combat space design, navigation, pacing, readability, and flow.
- Ability to work independently, manage priorities, and iterate under time pressure.
- Excellent communication and cross‑disciplinary collaboration.
🎁 Benefits
- Annual salary CAD 115,000–149,500.
- Remote‑first environment with flexible, distributed team support.
- Opportunity to work on a third‑person multiplayer game with replayable gameplay.
- Collaborative environment spanning design, art, engineering, audio, and production.
- Ownership of levels across full development lifecycle from concept to polish.
- Long‑term career opportunities in independent game development.