Senior Level Design- Unannounced project | Concepteur·trice de niveaux Senior·e - Projet non annoncé
Behaviour InteractiveMontrealFull TimeDesign
Remotely
level designmission designvideo gamesunreal engine 5blueprintaaa games
Job Description
📋 Description
- Design, prototype, and own missions from pre-production to final implementation as part of a team
- Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
- Combine combat, exploration, and storytelling into cohesive, interactive experiences.
- Partner with systems designers to ensure missions complement progression, rewards, and core
- Clearly communicate your design intent to the creative director, artists, engineers, and QA across
- Concevoir, prototyper et prendre en charge des missions depuis la pré-production jusqu’à la mise en
🎯 Requirements
- Minimum of 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or
- Strong understanding of mission design principles, including flow, pacing, player motivation, and
- Proficiency with Unreal Engine 5 or similar engine.
- Experience with visual scripting, such as Blueprint, for mission logic and ingredient prototyping.
- Ability to balance narrative-driven storytelling with gameplay-driven challenges.
- Excellent communication skills and collaborative mindset, in English and/or French.
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