Senior Animation Technical Artist
NetEase GamesRemotely
unitygame developmenttechnical artanimationunreal enginescriptingstate machinesprocedural animation
Job Description
📋 Description
- Responsible for the technical R&D and quality breakthroughs of the runtime animation system for
- Personally design, validate, and implement core solutions for aiming and weapon handling
- Hold decision-making authority for the project's animation technical approach. Establish animation
- Collaborate with animation, programming, and game design teams to translate animation technical
- Lead and mentor the animation TA team through matrix management, with authority to set team
🎯 Requirements
- Many years of experience in game animation and animation TA R&D, having worked on top-tier
- Deep understanding of the feel and runtime performance of dual-perspective shooting games. Ability
- Complete game development pipeline experience. Ability to independently drive targeted quality
- Matrix-style technical leadership capability. Ability to set animation technical standards, break
- Not limited to a single engine. Familiar with the runtime animation architecture of at least one
- Experience in high-quality action game development, international project collaboration, or the
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