BurnabyFull TimeDesign
Remotely
unitysystems designtelemetryprogressioneconomyunreal blueprintplayer statsgame modes
Job Description
📋 Description
- Design core gameplay systems and balance
- Contribute to progression, economy, rewards, and player stats
- Collaborate with engineers, artists, and designers to prototype systems
- Own systems from concept to implementation
- Help balance gameplay loops and tuning based on feedback
- Document and communicate system logic and guidelines
🎯 Requirements
- 3–5 years in game design, systems focus
- Experience designing progression, stats, or economies
- Strong balancing principles and player motivation insight
- Analytical, collaborative, and proactive mindset
- Passion for sports games or systemic gameplay
- Comfort with spreadsheets and design tools
🎁 Benefits
- Equal opportunity employer with accommodation available
- Supportive, fast-paced environment in a new IP project
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