BurnabyFull TimeEngineering
Remotely
pythonunreal enginemayamotionbuildercontrol rigmetahumanfacs
Job Description
📋 Description
- Bridge engineering, animation and art teams with technical precision and creative problem-solving.
- Shape the character rigging pipeline, build high-quality body and facial rigs for gameplay and
- Define asset binding and skinning pipeline to support Character Art and Animation teams.
- Collaborate with animators to meet animation quality and usability needs.
- Build and maintain rigging pipelines and tools, including FACS-based facial systems.
- Build and maintain mocap processing pipelines and animation databases.
🎯 Requirements
- 6+ years as a Technical Animator or Rigging TD in games or related industries.
- Strong rigging and skinning knowledge for body and facial systems.
- Solid understanding of human anatomy, deformation, and animation principles.
- Proficiency in Maya and MotionBuilder.
- Strong scripting in Python (C++ a plus).
- Experience integrating character rigs into Unreal Engine.
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