North AmericaFull TimeDesign
Remotely
photoshopunreal enginemayasubstance painterpbrzbrush3ds maxmarvelous designer
Job Description
📋 Description
- Lead, manage, coach, and mentor a team of character artists to ensure quality output.
- Establish and maintain high artistic standards for character development in Unreal Engine.
- Collaborate with Art Directors, Directors, Concept, Environment, Design, Gameplay, and Animation
- Partner with external development and outsourcing teams to coordinate production of character
- Contribute to character art pipelines, monitor output, and identify opportunities to improve
- Provide feedback, set priorities, and maintain a collaborative, high-performing team culture.
🎯 Requirements
- 10+ years in the video game industry with at least two shipped titles as a Character Artist
- Experience leading and mentoring teams of character artists.
- Expert proficiency with 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal
- Strong mastery of PBR workflows, texture creation, baking, Substance Painter, and Photoshop.
- Advanced traditional art skills: anatomy, proportion, composition, lighting, and color.
- Excellent cross-disciplinary communication and ability to explain complex concepts clearly.
🎁 Benefits
- Base salary in California of approximately $150,400–$180,000 USD per year, with variations by
- Potential bonuses and/or equity awards.
- 401(k) plan eligibility and Employee Stock Purchase Program.
- Medical, dental, vision, and basic life insurance.
- Paid holidays (14 per year) and discretionary vacation (15–25 days/year).
- Up to 10 paid sick days annually, plus paid parental and compassionate leave.
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