Remotely
documentationprototypingcross functionalblueprintsgddunreal engine 5gameplay systems
Job Description
📋 Description
- Design gameplay systems across rotating projects and genres.
- Create Game Design Documents, mechanics specs, diagrams, and design materials.
- Translate concepts into prototypes using Unreal Engine 5 and Blueprints.
- Rapidly test hypotheses, iterate on mechanics and systems.
- Collaborate with engineers, artists, producers, and cross-functional partners.
- Contribute concepts to prototype creation, iteration, and refinement.
🎯 Requirements
- Proven professional experience in technical game design or senior roles across genres.
- Expert Unreal Engine 5 with hands-on Blueprints for gameplay systems.
- Ability to move between concepts, documentation, and technical implementation.
- Strong understanding of game design fundamentals and player engagement across genres.
- Experience creating detailed GDDs and technical design docs for cross-functional teams.
- Strong communication and collaboration in a prototype-first, fast-paced environment.
🎁 Benefits
- Annual CAD 120k–170k compensation.
- Flexible compensation: salary vs stock options.
- Stock options as part of package.
- Health and dental coverage.
- Mental health support and well-being resources.
- RRSP with employer matching.
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