Contract Technical Cinematic Designer
JobgetherNorth AmericaContractEngineering
Remotely
gitunreal engineblueprintsmayaperforcesequencerlevel sequencesreal time cinematics
Job Description
📋 Description
- Design, implement, and polish real-time cinematic sequences in Unreal Engine
- Collaborate across writers, designers, VFX, engineers, and audio
- Build narrative systems for interactive storytelling
- Develop cinematic tools, Blueprints, and pipelines for efficiency
- Create cinematic experiences balancing storytelling and gameplay
- Troubleshoot and optimize sequences for performance
🎯 Requirements
- 3+ years in cinematic or narrative game design
- Expert Unreal Engine, Sequencer, Level Sequences
- Strong real-time narrative systems know-how
- Polished cinematic sequences within a game engine
- Cinematography: composition, pacing, transitions
- Blueprints/scripting for cinematic logic; tool development
🎁 Benefits
- Competitive contract pay: $29–$50 USD/hr
- Location-based pay: high-cost areas up to $50/hr
- Fully remote within the United States
- Contract flexibility and cross-functional collaboration
- Creative impact on storytelling and player immersion
- Growth in Unreal Engine, cinematics, tooling
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