Principal Systems Programmer
Behaviour InteractiveJob Description
📋 Description Architect, develop, refactor scalable C++ systems Lead complex technical initiatives for perf, memory, stability Investigate and resolve bugs in ongoing feature work Deliver across PC and consoles for simultaneous platforms Collaborate with Technical Directors and cross-disciplinary teams Mentor programmers and promote best practices 🎯 Requirements 15+ years in game development for AA/AAA titles Expert C++ skills; architecture, perf, multithreading, memory 2+ years Unreal Engine experience Generalist with ability to tackle varied technical challenges Strong collaboration and cross-team communication Live service or multiplayer experience is a plus 🎁 Benefits Hybrid work arrangement with Montreal base Work on Dead by Daylight, a leading live multiplayer game Collaborative, diverse studio with global reach Opportunity to influence technical direction and practices