Job Description
📋 Description Architect World & Scene Representation Systems: ECS, spatial indexing Own Mapping & Geometry Pipelines: coordinate frames, spatial queries Drive Performance to the Metal: optimized C++20, low latency Lead Technical Strategy & Integration across autonomy stacks Collaborate & Mentor with sensor, planning, and simulation teams 🎯 Requirements 7+ years in software engineering with spatial/simulation focus Expert C++ (C++20+), templates, move semantics, SIMD Real-time world/scene representations in game engine or sim Computational geometry: BVH, octrees, kd-trees Python and shell scripting for tooling Willing to travel up to 20%; US citizen eligible for security clearance 🎁 Benefits Equity in compensation (stock options or RSUs) Health, dental, vision, life and disability insurance 401k retirement with employer match Learning and wellness stipends and paid time off