Job Description
📋 Description Architect world and scene representation systems for multi-agent environments. Own mapping and geometry pipelines between sensors and path planning. Drive low-latency performance with optimized C++20 code. Define 4D spatial abstractions and ECS for real-time updates. Mentor and collaborate across sensor, planning, and simulation teams. 🎯 Requirements 7+ years of professional software engineering in spatial systems or simulation. Expert-level C++ (C++20+), templates, move semantics, SIMD, and optimization. Hands-on world/scene representations with dynamic objects, spatial indexing, and real-time updates. Background in computational geometry: BVH, octrees, and spatial data structures. Low-latency, high-throughput real-time design. Proficiency in Python and shell scripting for tooling and automation. Experience with AI-assisted tooling (Cursor, Claude Code, Copilot) and AI workflows. Must be a U.S. Citizen and able to obtain/maintain a U.S. security clearance; willing to travel up to ~20%. Nice to have: Linux/Docker/C++ toolchains (Nix, Bazel) and cross-compilation experience. 🎁 Benefits Equity and comprehensive health, dental, vision, life and disability coverage. 401k retirement plan with employer match. Learning and wellness stipends and paid time off.