Product Manager
BoosthireHimalayas
product managerproductproduct strategyproduct manager jobsproduct mgmtgame product managementmobile gaming product managementconsumer apps product management
Job Description
This is a remote position.
We’re looking for a Product Manager to own core gameplay loops, features, and live ops strategies that shape how our players engage, grow, and stay. You’ll work side-by-side with a world-class team of designers, developers, and artists to build mobile experiences that players love — and that scale.
What you’ll do
- Define and own the product roadmap for one or more titles — from concept to live ops
- Collaborate with game designers and developers to shape engaging, intuitive features
- Design and run A/B tests to validate ideas and optimize KPIs like retention and LTV
- Use data (quantitative + qualitative) to guide decisions and uncover opportunities
- Coordinate feature development, from specs to launch, across cross-functional teams
- Balance creative intuition with business outcomes — know when to take risks, and when to double down
- Advocate for the player. Always.
Requirements
Who you are
- 3–5+ years in product management, ideally in mobile gaming or consumer apps
- Proven track record of shipping features or live ops content that moved the needle
- Deep understanding of player psychology, mobile game loops, and monetization
- Strong analytical thinking — you're comfortable digging into dashboards, Excel, SQL, or whatever helps answer the right questions
- Clear communicator and natural collaborator — you thrive in cross-functional teams
- A thinker and a doer — strategic but hands-on when needed
- Curious, creative, and not afraid to challenge assumptions
Benefits
Why join us
- Real ownership: your ideas, your features, your impact
- A team of kind, smart, no-ego collaborators who care deeply about players
- Fast iteration cycles with freedom to experiment
- Competitive salary, equity opportunities, and bonus linked to game performance
- Remote-friendly, flexible schedules, and time off that people actually take
- Annual learning budget and paid game time (yes, for real)
Originally posted on Himalayas
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